Wednesday, August 19, 2020

Week 02 - Use of Silhouettes

This week we will be focused in on the use of Silhouettes to define the shapes for many things, characters, creatures, weapons, transports and environments.


Silhouettes are extremely important for Real-Time Art, and entertainment designs.Silhouettes are the first reads, they are the outline of the object/shapes that you are creating. And from a design aspect, your silhouettes should say something iconic about your person, place or thing.In a fast paced environment such as games, it is critical from just a silhouette stand point that you can read at a glance exactly what you are looking at.

For this weeks assignment, take a look at this video that gives some pointers on how to use Maya as a tool that can assist in the creation of silhouettes:


Use this reference sheet as a an exercise where an art director would come in and say that he/she is influenced by these shapes and designs and would like you to incorporate those elements into your designs.






















Build at least 9 silhouette variations for your designs.



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