Saturday, August 15, 2020

Week 04 - Use of Basic Lighting

In this section we will be taking a look at a Basic 3 Light Set Up

The core elements that we will focus on is a Main Light (Main shadow casting light), Bounce Light (Light that is reflected off of surfaces and produces a lightening effect to the overall scene), and Rim Light (Light that off to one side of the model, typically pushed back past the model, this produces strong lighting that is off to the side or the "rim" of the model).


The image above doesn't have a great example of Rim lighting, but it does demonstrate a lot of the other elements that we are looking for including core shading.

We will be taking a look at how to set up 3 Point Lighting inside of Maya using the Arnold renderer. When finished you should have results that look like the image below.

Head on over to my Gumroad page to grab these 3 Models. (Use the discount code ucfstudent to get the models for free).


Once you have these files, take a look a the learning video listed below where I cover how create 3 Point Lighting Set Ups in Maya.

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